Guildmaster — Autobattler

Тег: art

с этим тегом 15 элементов

  • 23 авг. 2026 г.

    Journal - Grayscale Textures Get Names That Say The Motif

    • ui
    • art
    • assets
    • naming
  • 23 авг. 2026 г.

    Journal - The Checkerboard Was Painted And The Median Could Not See It

    • ui
    • art
    • assets
    • tooling
  • 23 авг. 2026 г.

    Journal - The Slice Border Lives In The Sprite And Is Found By Measure

    • ui
    • art
    • assets
    • uitk
  • 04 авг. 2026 г.

    Journal - The Whole Roster Moves Onto Bones

    • presentation
    • content
    • animation
    • art
  • 03 авг. 2026 г.

    Journal - Art Pieces Carry Their Own Pivot

    • art
    • rig
    • sprites
    • animation
  • 03 авг. 2026 г.

    Journal - Clouds Are A Field, Not A Pile Of Circles

    • procedural
    • art
    • arena
    • lab
  • 02 авг. 2026 г.

    Journal - Procedural Cost Depends On The Visual Language

    • procedural
    • standards
    • art
    • arena
  • 01 авг. 2026 г.

    Journal - A New Figure Goes Into The Old Rig, Not Beside It

    • rig
    • animation
    • art
    • pipeline
  • 01 авг. 2026 г.

    Journal - Aseprite Batch Export Fails Quietly

    • art
    • pipeline
    • aseprite
    • tooling
  • 01 авг. 2026 г.

    Journal - A Figure Pixel Is One Hundredth Of A Unit

    • art
    • rig
    • pipeline
    • presentation
  • 01 авг. 2026 г.

    Journal - Place Parts With The Rest Pose Removed

    • rig
    • art
    • animation
    • pipeline
  • 01 авг. 2026 г.

    Journal - Scale The Visual Node, Not The Import

    • rig
    • art
    • presentation
    • animation
  • 01 авг. 2026 г.

    Journal - Weapons Do Not Follow A Tier Change

    • rig
    • art
    • presentation
  • 30 июл. 2026 г.

    Journal - Bone Parts Sprite Atlas

    • art
    • sprites
    • atlas
    • presentation
  • 30 июл. 2026 г.

    Journal - Sprite Filtering Bilinear Without Mipmaps

    • art
    • sprites
    • import
    • presentation

Создано с помощью Quartz v4.5.2 © 2026

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